Bad Ironclad cards

NameImageRarityTypeCostDescription
ConvertCommonAttack1Deal 8 damage. Choose a card. (not Choose a card.) Change its (the) type (of All cards in your hand) to Attack this combat.
ForgeCommonAttack1Deal 10 damage. Upgrade a card in your hand 2 (3) times.
Perfected DefendCommonSkill2This card counts as a Strike. Gain 5 Block. Gains 2 (3) additional block for each Strike card you have.
Sharpened EdgeCommonAttack1Deal 4 damage. Deals 2 (3) additional damage for each other Attack card in your hand.
Shield ClashCommonSkill0Can only be played if every card in your hand is an Attack. Gain 14 (18) Block.
Weapon StandCommonSkill1Draw 2 (3) cards. Upgrade any Attack cards drawn this way for this combat.
AdaptUncommonPower1(Innate.)Whenever you draw a Status or Curse card, add the Strike tag to it.
DedicationUncommonPower1Gain 3 (4) Strength. Add 2 Bleedings to your hand.
DeprecateUncommonSkill0Change the type of the top 3 (5) cards of your draw pile to Status and upgrade them this combat.
FitnessUncommonPower0Whenever you draw a Status card, gain 3 (5) temporary Strength.
Flame AuraUncommonPower1Whenever you lose HP from a card, deal 6 (9) damage to all enemies. Damage calculated as Attack.
ImproviseUncommonPower1(Innate.)Whenever you draw a Status or Curse card, change its type to Attack this combat.
Molten ShieldUncommonPower1Whenever you draw a Status card, gain 3 (4) Block.
PatienceUncommonSkill0Can only be played if all cards in your hand are Attack cards. Draw 2 (3) cards.
RecoverUncommonSkill1Heal 3 (4) HP for each time you have lost HP from cards this combat. Exhaust.
SharpenUncommonSkill1(Draw 1 card.)If you have 3 or more Attack cards in your hand, gain 3 Strength.
Step UpUncommonSkill0Draw 2 (3) cards. Add 1 Bleeding to your hand.
Target PracticeUncommonPower1(Innate.)At the start of your turn, add the Strike tag to a random card in your hand.
UnleashUncommonSkill0Draw 1 card. If it is a Status card, gain [R] and repeat this effect. Exhaust. (not Exhaust.)
ArsenalRareSkill2Add 5 (upgraded) Clashes to the top of your draw pile. Exhaust.
CacheRareSkill0Draw cards until you draw one that isn't an Attack card. Exhaust. (not Exhaust.)
End of the RoadRareAttack1Deal damage equal to 3 (4) times the amount of Status cards you have to all enemies.
Extract PotentialRareAttack1Deal 18 (22) damage. If this does not end the combat, permanently add an upgraded Status card to your deck. Exhaust.
MeltRareSkill1If you have an upgraded Status card in your hand, permanently add a Clash (*Clash+) to your deck. Exhaust.
OvercomeRarePower2 (1)Whenever you draw a Status or Curse card, gain [R] .
Perfected ClashRareAttack0Can only be played if every card in your hand is an attack. Deal 14 damage. Deals 5 (7) additional damage for each Clash you have.
ReincarnateRareSkill2 (1)Exhaust your exhaust pile. Exhaust.
RewoundRareSkill1Shuffle one of each upgraded Status cards into your draw pile. Draw 4 (6) cards. Exhaust.
Second EyeRareSkill2 (1)Look at your draw pile. Change the type of any number of cards to Skill this combat.
SmithRareSkill3Exhaust all non-Attack cards in your hand. Add a Clash (*Clash+) to your hand for each card Exhausted.
BleedingCommonStatusUnplayable. At the end of your turn, lose 1 (2) HP.