Name | Image | Rarity | Type | Cost | Description |
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Convert | | Common | Attack | 1 | Deal 8 damage. Choose a card. (not Choose a card.) Change its (the) type (of All cards in your hand) to Attack this combat. |
Forge | | Common | Attack | 1 | Deal 10 damage. Upgrade a card in your hand 2 (3) times. |
Perfected Defend | | Common | Skill | 2 | This card counts as a Strike. Gain 5 Block. Gains 2 (3) additional block for each Strike card you have. |
Sharpened Edge | | Common | Attack | 1 | Deal 4 damage. Deals 2 (3) additional damage for each other Attack card in your hand. |
Shield Clash | | Common | Skill | 0 | Can only be played if every card in your hand is an Attack. Gain 14 (18) Block. |
Weapon Stand | | Common | Skill | 1 | Draw 2 (3) cards. Upgrade any Attack cards drawn this way for this combat. |
Adapt | | Uncommon | Power | 1 | (Innate.)Whenever you draw a Status or Curse card, add the Strike tag to it. |
Dedication | | Uncommon | Power | 1 | Gain 3 (4) Strength. Add 2 Bleedings to your hand. |
Deprecate | | Uncommon | Skill | 0 | Change the type of the top 3 (5) cards of your draw pile to Status and upgrade them this combat. |
Fitness | | Uncommon | Power | 0 | Whenever you draw a Status card, gain 3 (5) temporary Strength. |
Flame Aura | | Uncommon | Power | 1 | Whenever you lose HP from a card, deal 6 (9) damage to all enemies. Damage calculated as Attack. |
Improvise | | Uncommon | Power | 1 | (Innate.)Whenever you draw a Status or Curse card, change its type to Attack this combat. |
Molten Shield | | Uncommon | Power | 1 | Whenever you draw a Status card, gain 3 (4) Block. |
Patience | | Uncommon | Skill | 0 | Can only be played if all cards in your hand are Attack cards. Draw 2 (3) cards. |
Recover | | Uncommon | Skill | 1 | Heal 3 (4) HP for each time you have lost HP from cards this combat. Exhaust. |
Sharpen | | Uncommon | Skill | 1 | (Draw 1 card.)If you have 3 or more Attack cards in your hand, gain 3 Strength. |
Step Up | | Uncommon | Skill | 0 | Draw 2 (3) cards. Add 1 Bleeding to your hand. |
Target Practice | | Uncommon | Power | 1 | (Innate.)At the start of your turn, add the Strike tag to a random card in your hand. |
Unleash | | Uncommon | Skill | 0 | Draw 1 card. If it is a Status card, gain [R] and repeat this effect. Exhaust. (not Exhaust.) |
Arsenal | | Rare | Skill | 2 | Add 5 (upgraded) Clashes to the top of your draw pile. Exhaust. |
Cache | | Rare | Skill | 0 | Draw cards until you draw one that isn't an Attack card. Exhaust. (not Exhaust.) |
End of the Road | | Rare | Attack | 1 | Deal damage equal to 3 (4) times the amount of Status cards you have to all enemies. |
Extract Potential | | Rare | Attack | 1 | Deal 18 (22) damage. If this does not end the combat, permanently add an upgraded Status card to your deck. Exhaust. |
Melt | | Rare | Skill | 1 | If you have an upgraded Status card in your hand, permanently add a Clash (*Clash+) to your deck. Exhaust. |
Overcome | | Rare | Power | 2 (1) | Whenever you draw a Status or Curse card, gain [R] . |
Perfected Clash | | Rare | Attack | 0 | Can only be played if every card in your hand is an attack. Deal 14 damage. Deals 5 (7) additional damage for each Clash you have. |
Reincarnate | | Rare | Skill | 2 (1) | Exhaust your exhaust pile. Exhaust. |
Rewound | | Rare | Skill | 1 | Shuffle one of each upgraded Status cards into your draw pile. Draw 4 (6) cards. Exhaust. |
Second Eye | | Rare | Skill | 2 (1) | Look at your draw pile. Change the type of any number of cards to Skill this combat. |
Smith | | Rare | Skill | 3 | Exhaust all non-Attack cards in your hand. Add a Clash (*Clash+) to your hand for each card Exhausted. |
Bleeding | | Common | Status | | Unplayable. At the end of your turn, lose 1 (2) HP. |